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1. If null-sec industrialism is broken, it might not be CCP's fault. - in EVE General Discussion [original thread]
The problem with null industry is that it's currently almost impossible to source low-end minerals locally at a decent price in any reasonable quantity unless you invest substantial resources into growing your own mining corporation. Because of th...
- by Alice Katsuko - at 2013.04.29 17:34:00
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2. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
My computer can barely handle running current graphics on all medium settings, but I don't see any reason for why an optional texture pack could not be made available for download for those players who have the hardware to use it. Ideally this wou...
- by Alice Katsuko - at 2013.04.27 23:45:00
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3. Does anyone really play Eve with just 1 character and no alts. - in EVE General Discussion [original thread]
I've been playing with one account, one main for the past four years or so. I do have to rely on others for things like lighting cynos during major moves, but that's not really a bad thing, since it creates a reason to work together.
- by Alice Katsuko - at 2013.03.01 23:48:00
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4. Production in null - worthwile? - in EVE General Discussion [original thread]
Shizuken wrote: Alice Katsuko wrote: . The Drone Regions used to be an exception, but CCP Greyscale shafted our industrial sector by removing drone alloys without adding a useful replacement supply of low-end minerals. Do you not have vel...
- by Alice Katsuko - at 2012.11.14 15:14:00
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5. Production in null - worthwile? - in EVE General Discussion [original thread]
Depends on the specific situation. In most of null, production slots aren't much of an issue. If for some reason the station slots are constantly occupied, you can always put up a production POS for a fairly modest investment. Mineral supply is...
- by Alice Katsuko - at 2012.11.13 19:15:00
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6. CCP does deserve credit for the speedy chat fix - in EVE General Discussion [original thread]
CCP Explorer wrote: Alice Katsuko wrote: Doesn't look like it's been a complete fix. Several folk in my corporation are logged off, but still appear in the Corporation and Local channels, even though the contacts watch list shows a red circl...
- by Alice Katsuko - at 2012.05.24 02:21:00
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7. CCP does deserve credit for the speedy chat fix - in EVE General Discussion [original thread]
Doesn't look like it's been a complete fix. Several folk in my corporation are logged off, but still appear in the Corporation and Local channels, even though the contacts watch list shows a red circle next to their names. One person appears to be...
- by Alice Katsuko - at 2012.05.23 21:19:00
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8. Drone faction spawns, and drone escalations? - in EVE General Discussion [original thread]
The only profitable drone complex is the 10/10 Outgrowth Rogue Drone Hive, which is also the only profitable escalation from drone anomalies. It yields a few hundred million ISK in aggregate bounties and overseer effects. If you get extremely luck...
- by Alice Katsuko - at 2012.05.07 04:28:00
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9. Rogue Drones - in EVE General Discussion [original thread]
RectumRanger wrote: I think the bounties are higher on drones which is compensation for no loot I guess. Rogue drone bounties are identical to those of pirate NPCs. As a practical matter, this means that Drone Hordes (Sanctum equivalents) yi...
- by Alice Katsuko - at 2012.04.25 07:23:00
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10. Fanfest: Crimewatch - in EVE General Discussion [original thread]
CCP Greyscale wrote: Alice Katsuko wrote: Seem like very good changes. I do think that preventing a player from defending himself against other players in any circumstances is a bad idea, but that seems to be off the table. Under no circum...
- by Alice Katsuko - at 2012.03.26 19:07:00
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11. The New Target Breaker Module: Massive Impact on Fleet Fights? - in EVE General Discussion [original thread]
The effect would depend on the exact formula used to calculate chance to break lock, so no-one aside from the developers can say exactly what effect it would have on fleet fights. I suspect that the purpose of the module is to discourage massed fi...
- by Alice Katsuko - at 2012.03.25 17:27:00
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12. Do we want the new graphics upgrade? - in EVE General Discussion [original thread]
Not sure if it's technically feasible, but a dual-client solution might be the best option, at least until DX11 is properly supported by most players' computers, especially if combined with additional methods for performing tasks like updating mar...
- by Alice Katsuko - at 2012.03.25 04:35:00
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13. Fanfest: Crimewatch - in EVE General Discussion [original thread]
Seem like very good changes. I do think that preventing a player from defending himself against other players in any circumstances is a bad idea, but that seems to be off the table. Under no circumstances should one player be able to attack anot...
- by Alice Katsuko - at 2012.03.25 04:20:00
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14. Sticky:Proposed laser turret naming changes - in EVE General Discussion [original thread]
Changes look good. Only suggestion is that you remove "gatling" from small beam lasers, for two reasons. (1) The in-game turret model does not look like a gatling gun. (2) "Gatling" is currently used for names of short-range guns like pulse lasers...
- by Alice Katsuko - at 2012.03.20 20:35:00
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15. Mad inflation - in EVE General Discussion [original thread]
Scrapyard Bob wrote: Alice Katsuko wrote: Speaking of those changes, I assume that CCP will introduce new alloy sources to offset the removal of drone alloys, or else will reduce the amounts of minerals required to build ships. Unlikely...
- by Alice Katsuko - at 2012.03.15 16:21:00
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16. Mad inflation - in EVE General Discussion [original thread]
Fish Hunter wrote: After reading most of this thread Starts off as inflation going on in game with many items - sounds like mostly T1 Incursions increased the isk gained per effort thus more isk coming in - increasing isk in wallets (from a gam...
- by Alice Katsuko - at 2012.03.14 01:59:00
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17. RANT 2 - Sort by type and item naming convention - in EVE General Discussion [original thread]
The problem isn't with the names. The problem is with the market search function. The market search should be keyword-based like every other decent search function ever implemented in the past thirty years. For example, when searching for "Nova...
- by Alice Katsuko - at 2012.03.04 19:21:00
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18. Should logistics be more accessible? - in EVE General Discussion [original thread]
Logistics are Overpowered I keep seeing this allegation crop up at least once a month. Having flown almost nothing but logistics in fleets for several months, and nothing but ECM before then, I can honestly say that logistics are far from overp...
- by Alice Katsuko - at 2011.12.06 20:57:00
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19. Should logistics be more accessible? - in EVE General Discussion [original thread]
From what I understand, Op essentially wants to fly T2 logi, but doesn't want to invest the time or the ISK necessary. I'd have to disagree. It takes at most three months to skill up for a logistics hull assuming virtually no starting skills. Con...
- by Alice Katsuko - at 2011.12.06 20:45:00
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20. Ultra High Texture Pack - in EVE General Discussion [original thread]
Make an optional texture pack for those with sufficient hardware and bandwidth to take advantage of them. Shouldn't be a lot of work to implement, and would make the game much more shiny and future-proof.
- by Alice Katsuko - at 2011.11.30 00:10:00
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